Traits
Stardust Hair (Rare)
This trait allows head hair and facial hair to be stardust. This includes beards and mustaches, but not eyebrows.
Stardust Wings (Rare)
This trait allows wings to be stardust.
Stardust Back Fur (Rare)
This trait allows for a ridge of fur down the back to be stardust.
Stardust Fins (Rare)
This trait allows fins that are placed on the head, torso, or limbs to be stardust. Fins placed on the tail are part of the Stardust Tail trait instead.
Stardust Horns (Rare)
This trait allows horns on the head to be stardust.
Stardust Neck (Rare)
This trait allows the neck to be stardust. The stardust must be between the collarbone and jawbone.
Stardust Spikes (Rare)
This trait allows spikes that are placed on the head, torso, or limbs to be stardust. Spikes placed on the tail are part of the Stardust Tail trait instead. Spikes must protrude from the body significantly. This trait does not include scales or small ridges on the limbs, tail, or other body parts which follow the stardust rarity for that body part (i.e. stardust ridges on tail are considered part of common stardust tails (see Reptilian Features).
Shaped Star Scales (Rare)
This trait allows for solid-colored, star scales with any shape.
Star Scales are super-condensed solid stardust bits. The opacity for all star scales must be 100%.
Asteroid Scales (Rare)
This trait allows for rock and crystal formation around parts of the Constellion’s body. Cannot mimic other traits such as horns or wings, but can be attached to those traits.
Aquatic Features (Rare)
This trait allows the following aquatic features: fish tails; whale tails; tentacle tails (up to 8); fins placed on the head, limbs, or torso; external gills on the head or neck; feet adapted for aquatic locomotion (i.e. frog feet).
Each unique feature requires a separate trait listing.
Natural Wings (Rare)
This trait allows a single pair of any type of realistic wings to be placed on the back, including lower back near base of tail or hips. The wings may be based on any real-world creatures including birds, bats, insects, and flying reptiles. A pair of segmented insect wings count as a single pair of wings (i.e. the top and bottom portion of dragonfly or butterfly wings). The wings are permitted to be “mismatched” so that one wing is based on one type of creature, and the other based on another.
Feathered Features (Rare)
This trait also allows for feathered tails and placement of feathered textures on the body. This trait also allows feathered glider arms. This trait does not include wings (See Natural Wings and Mythical Wings).
Each unique feature requires a separate trait listing.
Arthropod Features (Rare)
This trait allows the use of the following arthropod features: antennas; “bug” tails (based on insects, millipedes, arachnids, etc.); “bug limbs” including pincer hands. Legs that are a part of bug tails may move but cannot support the Constellion as functioning limbs. Arthropod legs as a limb feature may replace up to 4 of the Constellion’s actual limbs, but do not add additional limbs. All features must be based on real-world creatures.
Each unique feature requires a separate trait listing.
Gastropod Features (Rare)
This trait allows the use of snail and slug features such as external shells and slug-like tails. If the shell is fixed to a slug-like tail, it can be listed as a singular “snail tail” trait.
Each unique feature requires a separate trait listing.